Game Reverse Engineering
Inspecting game binaries, structures, and runtime behavior to map systems, find patterns, and design safer tools and experiments.
CLAVO builds external tools and overlays for games focused on understanding how systems work under the hood and making developers look like wizards.
Deep understanding of how modern games are built, how memory and systems behave, and how to craft tools that feel powerful.
Inspecting game binaries, structures, and runtime behavior to map systems, find patterns, and design safer tools and experiments.
Building native libraries and modules in C++ and C#, with a focus on performance, predictability, and stability.
Clean, monochrome overlays and debug panels that stay out of the way but give you everything you need at a glance.
A small curated list of tools and experiments that reflect CLAVO´s approach to design, stability, and clarity.
A lightweight external overlay framework for games, featuring a modular panel system, hot-reloadable themes, and ultra-clean black & white HUDs.
Utility for mapping and tracking changes in game structures across updates, logging differences and surfacing potential breakpoints.
In-game overlay for live CPU/GPU/frame-time metrics, thread usage, and network stats for rapid troubleshooting and profiling.
A top-down radar view for debugging entity positions, spawns, and interactions inside complex levels.
Tool for capturing, labeling, and diffing memory snapshots to track changes over time and investigate system behaviors.
A reusable black & white Dev Panel concept, focused on typography, spacing, and clarity over flashy effects.
CLAVO works with a small number of teams and individuals, focusing on high-impact tooling and technical depth.
Concept shots demonstrating the kind of visuals and layout CLAVO cares about: monochrome, structured, and readable.
Under the hood, CLAVO´s work stays consistent: clarity in code, careful boundaries, and tools that other developers actually enjoy using.
| Language Stack | C++ for low-level and kernel development. |
| Rendering | Overlay surfaces and GUI's using ImGui with a focus on performance and readability. |
| Debugging | Instrumentation, logging, and runtime toggles that expose what needs to be seen without clutter. |
| Reverse Engineering | Understanding data flow, structure layout, and behavior for better tools and insight. |
| Design Philosophy | Keep the UI monochrome, keep the code consistent, and keep the experience smooth. |
A developer who likes seeing what’s behind the curtain and then making clean tools on top of that knowledge.
CLAVO is a developer with a focus on low-level systems, clean overlays, and developer-facing tooling. Instead of chasing trends, the work here centers around understanding how things really function and then building utilities that help teams move faster with more insight.
The aesthetic stays deliberate: black & white, sharp typography, consistent spacing. The underlying code follows the same idea: predictable, maintainable, and designed to be extended without turning into a mess.